4 Phases, 357 Crashes, 2 Bugs: What AFL++ Campaign Actually Looks Like
357 crash files. 2 real bug sites. That’s the outcome of this AFL++ campaign after roughly 8.5 billion executions across multiple harnesses, binaries, and phases. At first glance, everything looked like success. Crashes were increasing steadily. New inputs were being generated every few seconds. Coverage appeared to improve over time. From a surface-level perspective, the campaign looked productive. Then triage began.